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Vray 6 for 3ds max
Vray 6 for 3ds max








Normal and Distance types To Object and Object Z are not supported. BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported.

vray 6 for 3ds max

Some OSL maps are not supported yet.ġ2 – V-Ray GPU supports all Bercon maps within the following limitations: Distortion map is not supported. For more information, visit the VRayScannedMtl page.ġ1 – It is supported in V-Ray for 3ds Max 2019. This means that it will use more memory to render, than a fully supported procedural texture.ġ0 – V-Ray GPU supports VRayScannedMtl under few limitations. Without VRa圜olor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.Ĩ ( 8.1 / 8.2 / 8.3 / 8.4 / 8.5) – These plug-ins are only partially supported by V-Ray GPU.ĩ ( 9.1 / 9.2 / 9.3 / 9.4 / 9.5 / 9.6 / 9.7)– The texture is baked for rendering on the GPU.

vray 6 for 3ds max

In V-Ray Next and above, the texture ensures that the procedural bump is fully consistent between V-Ray and V-Ray GPU. For more details, please see the Sampler Info Render Element page.Ħ – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.ħ – Starting with V-Ray 3.6, the VRa圜olor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.įor earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRa圜olor2Bump texture attached to the Bump slot. The Raw and indirect modes are not supported in V-Ray GPU.ĥ – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. Shutter efficiency is not supported with GPU.Ģ – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.Ĥ – Light Select modes always contain GI information in V-Ray GPU. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur.

vray 6 for 3ds max

1 – GPU rendering supports motion blurred frames on integer numbers only.










Vray 6 for 3ds max